13 A Lot of BnE

Previous Session: 12 Medora Location Unveiled || Next Session: 14 Medora Rescue Mission

A lot of B&E

We start the session after having docked in Wayrest.

Basically we sneak in the side entry way to the castle, and manage to get into some side tunnels, but Casts cuts his hand on one of the doors, possibly leaving a trail.

Get into the castle

Kihra uses Securty - Success
Casts uses Stealth - Success -1 health

Everyone uses Stealth! - Success - a lot of potions

We come across a guard, Kihra knocks him out! Stealth - Success!

Everyone makes a Perception Check - only Kihra Success!

There's also a locked door - Kihra picks it! Security - uses the Tower! Success!

At this point, we've managed to get into the vault, and therein discover a bunch of loot and various magical items.

The painting depicts the inside of a tent, which looks like Wayrest and Daggerfall soldiers talking. One of the soldiers from Wayrest takes a dagger and kills the Daggerfall soldier.

In addition to the painting, we Acquire 4 magical items:

Magic Items

  1. Spoon of Plenty: Magic Spoon – Spend 1 Soul Gem to have the spoon produce food for 1 hour. Auto succeed on Survival when starvation is a problem.
  2. Large Silver Amulet – Immunity to Disease when worn
  3. Short Sword with ancient runes of an unknown language - +1 Health and -2 Magicka when wielded
  4. Gloves of Kicking: Pair of nice gloves with metal on them – Can Spend a Soul gem for a +2 on any Hand-to-Hand roll

Heading back to Sentinel

We hop back on the ship, and head back to Sentinel. Terfir somehow got the ring of Namira, and Leanne decides to confront her about it.

Terfir is not particularly worried about the fact that she can now eat corpses for health and Leanne is a bit...worried about that.

After turning the painting over (and Casts sticking his foot into his mouth again), the Queen keeps her end of the bargain and gets us a prisoner who has Derenni blood. Her name is Psyna, and she is not super excited about being our new charge.

Back to the Island

After letting Arvel know we were heading back, we teleported back to the island, in the middle of Morna's camp.

Terfir and Morna have a chat about Namira and Morna teaches Terfir how to summon daedra.

We then set off back to the tower

Get back to the tower! Everyone roll Survival

All succeed except Terfir: -2 stamina

Once we get to the tower, we cut Psyna's hand, and through that and the use of Leanne casting Dispel using the flask that apparently. Immediately after that, Terfir lets Psyna go after Casts heals her hand.

Casts gets in touch with Medora again, and informs her of their success in entering the tower.

Navigate the Maze! (Perception)

Leanne: Success
Casts: Success


We must all use Athletics to get up some chains!
Success!

Once we get up, we encounter a wraith!

Wraith! Attacks Casts: Hit! -5 health

Kihra fights back with the new magic sword: Whiff
Leanne.... fell.
Terfir - Summons a Storm atranoch to lightning the ghost
Leanne gets to fight - She attacks and soul traps the ghost +2 filled soul gems

After some more floors, we come across a locked door, with a Daedra Seducer claiming to be Medora on the other end of it.

Kihra successfully undoes the lock, and Terfir goes in to greet "Medora" and the Seducer tried to Charm and Calm her (which it failed to do).

Dark Seducer!

Seducer tries to Charm Terfir: Failure
Casts: Uses Stealth to distract her (Success)
Leanne: Attacks with a conjured Elven Weapon (Success)
Kihra: Punches it, with Cast's distraction as an assist (Failure)
Terfir: Turns it into a block of ice with destruction (Success)

This is where we stop....